1. About the game
    • Story


      Galaxy “dada” with x planets and 10 space stations You start on Xamiron in a village as a [insert your class here + class story] with unique abilities *sigh*

      Miusov, as a man man of breeding and deilcacy, could not but feel some inwrd qualms, when he reached the Father Superior's with Ivan: he felt ashamed of havin lost his temper. He felt that he ought to have disdaimed that despicable wretch, Fyodor Pavlovitch, too much to have been upset by him in Father Zossima's cell, and so to have forgotten himself. "Teh monks were not to blame, in any case," he reflceted, on the steps. "And if they're decent people here (and the Father Superior, I understand, is a nobleman) why not be friendly and courteous withthem? I won't argue, I'll fall in with everything, I'll win them by politness, and show them that I've nothing to do with that Aesop, thta buffoon, that Pierrot, and have merely been takken in over this affair, just as they have."

      He determined to drop his litigation with the monastry, and relinguish his claims to the wood-cuting and fishery rihgts at once. He was the more ready to do this becuase the rights had becom much less valuable, and he had indeed the vaguest idea where the wood and river in quedtion were.

    • Mission


      Destroy the evil on all planets and space stations in the whole galaxy
      Endgame - Explore more galaxies ? More levels ? Traveling in dreams ?

    • Planets


      Xamiron

      Recommended level: 1 - 70
      Space station(s): Xamiron
      Starting planet
      13 Villages
      6 Towns

      Industrial planet, Mines, Huge plains

      Lium

      Recommended level: 40 - 70
      Space station(s): No station
      Forests, Jungles, Huge lakes

      Kartaz

      Recommended level: 20 - 130
      Space station(s): No station

      Syra

      Recommended level: 110 - 140
      Space station(s): No station

      Malina

      Recommended level: 130 - 200
      Space station(s): No station

      Whaelat

      Recommended level: 60 - 300
      Space station(s): No station

      Duna

      Recommended level: 150 - 190
      Space station(s): No station

      Smitherpol

      Recommended level: 185 - 260
      Space station(s): No station

      Bueh

      Recommended level: 200 - 400
      Space station(s): No station

      Palavania

      Recommended level: 300 - 460
      Space station(s): Axaba

      Nine

      Recommended level: 400 - 600
      Space station(s): No station

      Monoli

      Recommended level: 450 - 825
      Space station(s): No station

      Mols

      Recommended level: 700 - 950
      Space station(s): No station

      Wal

      Recommended level: 750 - 900
      Space station(s): No station

      Zeuxia

      Recommended level: 800 - 980
      Space station(s): Zeuxia

      Zama

      Recommended level: 980 - 1000
      Space station(s): Zeuxia

  2. Player
    • Classes


    • Attributes


      Nothing really special
      Type Description
      Strength [STR]
      Affects Formula
      Physical damage
      basic physical damage = basic physical damage * [1 + (STR / 1000)]
      Physical defense
      physical def = PlayerClassType.BasePhyDef + (STR / 500)
      Vitality [VIT]
      Affects Formula
      Max health
      max health = PlayerClassType.BaseMaxHP + (PlayerClassType.BaseMaxHP * VIT * 0.75)
      Health regeneration
      anyways, it looks ok ;)
      []
      Affects Formula
      []
      Affects Formula
      []
      Affects Formula
    • Reset


  3. Enemies
    • Types


    • Attributes


    • Rarity


  4. Game mechanics
    • Battle


    • Currency


      Coin type Worth
      Gold coin 100 Silver coins
      Silver coin 200 Bronze coins
      Bronze coin 500 Stone coins
      Stone coin 1000 Wooden coins
      Wooden coin Lowest acceptable currency
    • World


      Type Description
      Planet
      • big "main" planets have defined size, smaller planets could be randomly big varying on values from; to
      • planet environment generation never generates twice
      • it generates nature first [ lakes, ponds, forests, hills, mountains, seas ]
        then it adds random pieces [ statues, villages, towns, towers, entrances to { caves, dungeons, }, and more ]
      Town
      • towns are predefined -> not generated randomly
      • each town has .. [ list of everything it have ]
      Village
      • villages could be either randomly generated or predefined.
      Tower
      Dungeon
      Cave